March 7, 2005

Raph Koster: KEYNOTE: A THEORY OF FUN FOR GAMES

Filed under: Gaming / Tech

Read some of Raph Koster’s keynote address from the GDC 2005. Link here to a transcript on the fly from the Wonderland blog.

Themes in the keynote are games as pattern recognition and as learning tools. It makes me think that the Puzzle Pirates people took note ;)

2 Comments »

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  1. Hi!
    I’m doing my thesis for my Barcelor Degree in Psych in Padjadjaran Univ, Indonesia at the moment, and it’s about why curriculum should provide games as their teaching method, especially for children in concrete oprational stage. But I’ve got problem for seeking several aspects of games which contribute to learning. Would you like to help me?
    I would be really appreciate if you could send me your book, since it’s very hard to find it in Indonesia.
    Thank’s..
    Warm regards,
    Adisti Soegoto

    Comment by Adisti Soegoto — October 10, 2005 @ 7:43 pm

  2. Actually it’s not my book but Raph’s. Here’s his website though: http://www.legendmud.org/raph/

    Good luck!

    Comment by sometimessilent — October 12, 2005 @ 11:24 am

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