March 7, 2005

Raph Koster: KEYNOTE: A THEORY OF FUN FOR GAMES

Filed under: Gaming / Tech

Read some of Raph Koster’s keynote address from the GDC 2005. Link here to a transcript on the fly from the Wonderland blog.

Themes in the keynote are games as pattern recognition and as learning tools. It makes me think that the Puzzle Pirates people took note ;)


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